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Critical Crafting

The Mages' War CC41000

The Mages' War CC41000

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The Mages' War CC41000

Join the ongoing war raging between the technocratic Order of the Blank and the insurrectionist Arcanuum mages. Choose between science and magic, high tech and fantasy, as you delve into a supplement filled with brand new options for Game Masters and players alike! With this fifth-edition game book, you can add elements of sci-fi and epic fantasy, and a conflict that will rock the very foundations of your campaign world!

Inside this book, you'll find:
  • The Death of Magic Adventure: Save the people of Graznia from a technocratic invasion!
  • 10 Encounters, for levels 1-20: Easily drop these encounters into your existing games. Battle monsters, solve riddles, gather loot, and more.
  • 23 Stat Blocks: Terrify your players with new foes.
  • 2 Templates: A new mechanic for creating and enhancing monsters, including the clockwork and neurograft templates.
  • 48 Items + 1 Artifact to enhance your games.
  • 18 Sigils: A new mechanic to customize and augment weapons, armor, magic items, and more.
  • 8 Spells, bringing more magic to your games.
  • 9 Epic Casting Spells: A new mechanic with spells of incredible power.
  • 23 Warps: A new mechanic for technological marvels that alter reality and disrupt magic.
  • 3 Races: The Edynites, soma, and nihilites.
  • 3 Subclasses: The Oath of Secrecy paladin, Oath of the Antimage paladin, and Arcanuum wizard.
  • 13 Grafts: A new mechanic to augment characters' bodies. Replace an arm with a cannon, an eye with a robotic orb, and become the arcane or cybernetically altered character you always dreamed of.
  • 20 Feats + variant options for adding more feats.
  • 11 Deficiencies: A new game mechanic for making characters more versatile and providing new roleplaying opportunities.
  • 2 Machines: The iron colossus and terravator. Ride to battle in a massive mech!
  • 2 Backgrounds: The Blank supporter and wanted spellcaster. Join the Order of the Blank to destroy magic, or hide yourself away from your enemies to fight another day.
  • Hazards and Lore: Traps, environments, and histories.

System: Dungeons and Dragons 5th Edition

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